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- 1 rem *********************************
- 2 rem * *
- 3 rem * 'head to head' (c) 1985 *
- 4 rem * by doug smoak *
- 5 rem * 303 heyward st. *
- 6 rem * columbia, s.c. *
- 7 rem * 29201 *
- 8 rem * *
- 9 rem *********************************
- 10 dima(3),x(4),c(4)
- 20 a(0)=2:a(2)=-80:a(1)=-2:a(3)=80
- 30 x(0)=0:x(1)=-40:x(2)=40:x(3)=-1:x(4)=1
- 40 c(0)=0:c(1)=30:c(2)=22:c(3)=60:c(4)=62
- 50 bo=53280:bg=bo+1:sc=1024:wl=160:hl=46
- 60 sid=54272:cd=sid
- 70 dn$=""
- 80 ds$=dn$+""
- 90 gosub880:pokebo,0:pokebg,0:poke646,14
- 100 gosub1600
- 110 fori=49152to49152+213
- 120 reada:pokei,a:next
- 130 gosub1130
- 140 print"[147][155]"dn$"bonus feature y/n[146]";
- 150 inputbs$
- 160 print"[147]"dn$"how many rounds";
- 170 inputrd$:rd=val(rd$)
- 180 ifrd=0thenrd=1
- 190 :
- 200 rem ** main loop **
- 210 :
- 220 forii=1tord
- 230 pokebo,0:pokebg,0
- 240 m1=1905:m2=1925:c1=30:c2=c1:tp=0
- 250 poke198,0
- 260 print"[147]"dn$"what number maze";
- 270 inputmz$:mz=val(mz$):mz$=""
- 280 print"[147]":ifmz=0thenmz=rnd(1)
- 290 fori=0to22
- 300 print" [146]";
- 310 next
- 320 a9=sc+81:gosub670:mz=0
- 330 ifbs$<>"y"then390
- 340 x=int(rnd(1)*5)+2
- 350 y=int(rnd(1)*8)+2
- 360 fori=sc+x*40+ytosc+x*40+19
- 370 ifpeek(i)=160thenpokei,86:pokei+20,86:pokei+cd,7:pokei+20+cd,7:goto390
- 380 next
- 390 ti$="000000"
- 400 pokem1,c1:pokem2,c2
- 410 o1=m1:o2=m2
- 420 poke49301,255:sys49223
- 430 print"[158]round"iitab(20)"sec"10-val(right$(ti$,2))"[157] "
- 440 ifval(right$(ti$,2))<10then430
- 450 sys49152:j1=peek(253)
- 460 m1=o1+x(j1):w1=peek(m1)
- 470 ifw1=c1orw1=wlthen520
- 480 ifw1=hlthentp=tp+1:p1=p1+10:pokem1+20,32
- 490 ifw1=86thenp1=p1+500:pokem1+20,32
- 500 pokeo1,32:pokem1,c(j1)
- 510 o1=m1:c1=c(j1):goto530
- 520 m1=o1
- 530 sys49152:j2=peek(254)
- 540 m2=o2+x(j2):w2=peek(m2)
- 550 ifw2=c2orw2=wlthen600
- 560 ifw2=hlthentp=tp+1:p2=p2+10:pokem2-20,32
- 570 ifw2=86thenp2=p2+500:pokem2-20,32
- 580 pokeo2,32:pokem2,c(j2)
- 590 o2=m2:c2=c(j2):goto610
- 600 m2=o2
- 610 print"[158]score"p1tab(20)"score"p2
- 620 iftp>=196thensys49287:gosub880:gosub1090:nextii:goto920
- 630 goto450
- 640 :
- 650 rem *** create playfield ***
- 660 :
- 670 zm=rnd(-mz)
- 680 j=int(rnd(1)*4):x3=j
- 690 b=a9+a(j)
- 700 ifpeek(b)=wlthengosub800:goto680
- 710 j=(j+1)*-(j<3):ifj<>x3then690
- 720 j=peek(a9)
- 730 pokea9,hl:pokea9+cd,1
- 740 pokea9+20,hl:pokea9+cd+20,1
- 750 ifj<4thena9=a9-a(j):goto680
- 760 return
- 770 :
- 780 rem *** playfield sub ***
- 790 :
- 800 pokeb,j:pokea9+a(j)/2,hl
- 810 pokea9+cd+a(j)/2,1
- 820 pokeb+20,j:poke(a9+a(j)/2)+20,hl
- 830 poke20+a9+cd+a(j)/2,1:a9=b
- 840 return
- 850 :
- 860 rem ** setup sound chip **
- 870 :
- 880 fori=0to24:pokesi+i,0:next:pokesi+24,15:pokesi+6,240:return
- 890 :
- 900 rem *** game over ***
- 910 :
- 920 ifp1>p2thenpl$="player one, that's you on the left!":goto950
- 930 ifp2>p1thenpl$="player two, that's you on the right!":goto950
- 940 ifp2=p1thenpl$=" nobody, it's a tie!!!??"
- 950 print"[147][158]the final scores are:"
- 960 print"player one:"p1
- 970 print"[158]player two:"p2
- 980 print"[158]the winner is:"
- 990 print""pl$
- 1000 print"[158] play again y/n[146] ?";
- 1010 fori=1to1000:next:poke198,0
- 1020 geta$
- 1030 ifa$="n"thenprint"[147]";:end
- 1040 ifa$<>"y"then1020
- 1050 p1=0:p2=0:rd=0:ii=0:goto140
- 1060 :
- 1070 rem *** check for end ***
- 1080 :
- 1090 ifrd>0andii=rdthenreturn
- 1100 :
- 1110 rem *** wait for input ***
- 1120 :
- 1130 print"[129]press return to continue";
- 1140 cl=rnd(0)*15+1
- 1150 ifrd=0thenpoke646,cl:gosub1600:printds$"by doug smoak "
- 1160 if(peek(197)<>1)then1140
- 1170 poke198,0:return
- 1180 :
- 1190 rem ** m.l. j-stick data **
- 1200 :
- 1210 data169,0,133,254,173,0,220
- 1220 data74,176,4,160,1,132,254,74
- 1230 data176,4,160,2,132,254,74,176
- 1240 data4,160,3,132,254,74,176
- 1250 data4,160,4,132,254,169,0,133
- 1260 data253,173,1,220,74,176,4
- 1270 data160,1,132,253,74,176,4
- 1280 data160,2,132,253,74,176,4,160
- 1290 data3,132,253,74,176,4,160
- 1300 data4,132,253,96
- 1310 :
- 1320 rem ** interrupt music data **
- 1330 :
- 1340 data120,169,84,141,20,3,169
- 1350 data192,141,21,3,88,96,173,148
- 1360 data192,208,40,174,149,192
- 1370 data232,224,64,208,2,162,0,189
- 1380 data150,192,141,0,212,232,189
- 1390 data150,192,141,1,212,232,189
- 1400 data150,192,141,4,212,232,189
- 1410 data150,192,141,148,192,142,149
- 1420 data192,206,148,192,76,49,234
- 1430 data120,169,49,141,20,3,169
- 1440 data234,141,21,3,88,96
- 1450 data 0,255
- 1460 :
- 1470 rem ** music notes data **
- 1480 :
- 1490 data 96,22,17,15,195,16,17,15
- 1500 data 24,14,17,15,195,16,17,15
- 1510 data 96,22,17,15,195,16,17,15
- 1520 data 24,14,17,15,195,16,17,15
- 1530 data 239,14,17,15,195,16,17,15
- 1540 data 239,14,17,15,195,16,17,15
- 1550 data 239,14,17,15,195,16,17,15
- 1560 data 209,18,17,15,31,21,17,15
- 1570 :
- 1580 rem *** title page ***
- 1590 :
- 1600 print" ";
- 1610 print" [176][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][174][146] ";
- 1620 print" [221][146] [221][146] ";
- 1630 print" [221][146] [146] [146] [146] [169] [223][146] [223][146] [221][146] ";
- 1640 print" [221][146] [146] [146] [146] [146] [146] [146] [146] [221][146] ";
- 1650 print" [221][146] [162] [146] [162][146] [162] [146] [146] [146] [221][146] ";
- 1660 print" [221][146] [146] [146] [146][162][162] [146] [146] [146][162] [146] [221][146] ";
- 1670 print" [221][146] [221][146] ";
- 1680 print" [221][146] [146] [146] [221][146] ";
- 1690 print" [221][146] [146] [146] [146] [221][146] ";
- 1700 print" [221][146] [146] [146] [146] [221][146] ";
- 1710 print" [221][146] [146] [146][162] [146] [221][146] ";
- 1720 print" [221][146] [221][146] ";
- 1730 print" [221][146] [146] [146] [146] [169] [223][146] [223][146] [221][146] ";
- 1740 print" [221][146] [146] [146] [146] [146] [146] [146] [146] [221][146] ";
- 1750 print" [221][146] [162] [146] [162][146] [162] [146] [146] [146] [221][146] ";
- 1760 print" [221][146] [146] [146] [146][162][162] [146] [146] [146][162] [146] [221][146] ";
- 1770 print" [221][146] [221][146] ";
- 1780 print" [221][146] by doug smoak [221][146] ";
- 1790 print" [221][146] [221][146] ";
- 1800 print" [173][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][189][146] ";
- 1810 print" ";
- 1820 print" ";
- 1830 print" ";
- 1840 poke646,rnd(0)*15+1
- 1850 return
-